Sunday, September 20, 2009

Thesis Abstract

This thesis explores the application of user-centered design methodologies to improving the intrinsic accessibility of a popular real-time strategy computer game for players with physical disabilities. Experimental computer game accessibility guidelines are engineered, in part, via cross-pollination with applicable web accessibility standards. The synthesized guidelines are then used to analyze a small-scale real-time strategy computer game prototype for keyboard accessibility. The resulting guidelines, specific methodologies, and custom map prototypes are packaged together as an innovative computer game accessibility toolkit. This thesis intends to illustrate the plausibility of pioneering a computer game accessibility toolkit process model to improve the independent accessibility of a mainstream real-time strategy computer game for players with physical disabilities.


Last Updated September 20, 2009

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