Sunday, September 20, 2009

Thesis Gameplan

There are two parts to this thesis: the project and the paper. Since the paper should support he project, the project must come first. I've been working on this thesis off and on for the past 3 years, and my previous progress is documented over at my old thesis journal. This post outlines the high-level milestones for my thesis from here on out.

  1. Recruit Volunteers
    I plan on reaching out to AbleGamers.com looking for volunteers with physical disabilities to test a mainstream real-time strategy game for accessibility barriers.

  2. Test Official Map
    Defense of the Ancients (DotA) is a custom map for Warcraft 3 The Frozen Throne. I would like the volunteer testers to evaluate and document any accessibility barriers they encounter.

  3. Build Prototype
    Using this feedback, I intend to work directly with Blizzard in developing a small-scale custom map that makes specific accommodations to remove any accessibility barriers for physically disabled gamers.

  4. Test Prototype
    Using the same volunteers from the first test, I would like to test the prototype for the same accessibility barriers in hopes they they will not exist anymore.

  5. Analyze & Document Results
    This paper intends to analyze whether this process holds any water for producing measurable results that could be scaled up to provide guidance for practical applications in the game industry.

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